Rabi MUSTAPHA, Azizi Ab AZIZ, Yuhanis YUSOF
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Daryl Tan
Page 22 – 25 | Vol. 3, No. 1 (2018) | Available online on 1 June 2018
Abstract
This paper reviews the rising growth of the esports industry and musculoskeletal disorders which are beginning to surface as more professional gamers train and practice to be the best in their field. To do this, various content from websites and esports reports was reviewed to identify the musculoskeletal disorders which are faced by esports professionals over various video game genres. This paper also outlines some ways forward for conducting research in the esports industry.
Keywords
eSports, competitive video gaming, musculoskeletal disorders
Acknowledgement
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© 2022 Human Factors and Ergonomics Society (HFEM). All rights reserved.
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Human Factors & Ergonomics Journal (HFEJ), eISSN: 2590-3705 is the official Journal of Human Factors and Ergonomics Society Malaysia. The journal is published on a biannual basis. HFEJ aims to address current research in the field of Ergonomics in addition to the broad coverage of cognitive ergonomics, user experience, physical ergonomics and others such as transportation, industrial design and industrial engineering. HFEJ is a member of, and subscribes to the principles of the COPE (Committee on Publication Ethics), as such we only accept original work.