Volume 3, No. 1 (2018)
Published online on 1 June 2018
Articles
Ummi Noor Nazahiah ABDULLAH, Norashiken OTHMAN
Page 1 – 7 | Vol. 3, No. 1 (2018) | Available online on 1 June 2018
Imbalance proportion of examination results between theory and coursework marks in engineering courses among engineering students become central issue among educators in higher learning institutions. This scenario gives indication that possibly the learning and teaching methods used in the class not accounted the students’ cognitive background and capability. So that, not every students received the benefits from teaching and learning process. This study investigate and emphasize the significant of understanding the cognitive capability among students as the target audience before educating them using teaching and learning method according to their cognitive capability. Two types of questionnaire were distributed to the two groups of engineering students based on neuro-linguistic programming (NLP) and multiple intelligences (MI) theory and methods. The answers were analysed using data categorizing and data entry technique…
A. Zamil1, M.I. Yaacob1, M.H.I. Zulkapli1, M. R. Shaari1, R.N. Damiri1, B.M. Deros2, D.D.I. Daruis3, * and M. I. N. Ma’arof4
Page 8 – 11 | Vol. 3, No. 1 (2018) | Available online on 1 June 2018
This study aims to investigate the risk factors of musculoskeletal disorders (MSDs) for operators at a Liquefied Petroleum Gas (LPG) bottling plant in Malaysia. The operators are involved in manual material handling such as lifting LPG cylinders from conveyer, rolling LPG cylinders onto platform, lifting and stacking the cylinders. Adapted Nordic Questionnaire were distributed to six subjects to determine the affected body part as perceived by them. They were also observed and assessed using pen and paper tool for entire body, REBA. The findings show that the majority of the subjects perceived that they experienced discomfort if not pain at almost every part of their body. The discomforts and pains have led them to be absent from work at any time during the past 12 month. From REBA it was found out that the loading and stacking activity gave the highest risk factor to MSDs (score 11) as compared to the rolling activity (score 7). The risk factors identified were awkward posture, repetitive movement and prolonged static posture.
Muhammad Syafiq SYED MOHAMED, Isa HALIM, Akmal Hafiz AZANI, Lai Yan LING
Page 12 – 21 | Vol. 3, No. 1 (2018) | Available online on 1 June 2018
Improper working techniques and substandard assistive device usage during manual transportation of heavy plastic rolls from storage to extrusion machine expose workstation operators to occupational health risks in a plastic manufacturing factory. This study focuses on the redesign the existing manual lift table to improve the plastic roll handling process. The procedure was initiated with a workplace observation followed by a questionnaire survey among nineteen operators. The ergonomic risk level was analysed through Rapid Upper Limb Assessment (RULA). The improved design concept of the device was constructed and selected using House of Quality (HOQ) and Pugh method. Statistical analysis from the survey revealed that most operators experienced occasional discomfort (36.0%) at similar pain level (44.3%) at wrist/hands, upper back, lower back, and shoulder mainly caused by difficulty to transfer the plastic rolls using the existing device. This study concluded that the new design of the plastic roll handling device is able to improve plastic roll handling process with the largest RULA score improvement from 7 to 2. Actual fabrication of new design and application should be implemented in order to improve the work posture and reduce the exertion of excessive force.
Daryl Tan
Page 22 – 25 | Vol. 3, No. 1 (2018) | Available online on 1 June 2018
This paper reviews the rising growth of the esports industry and musculoskeletal disorders which are beginning to surface as more professional gamers train and practice to be the best in their field. To do this, various content from websites and esports reports was reviewed to identify the musculoskeletal disorders which are faced by esports professionals over various video game genres. This paper also outlines some ways forward for conducting research in the esports industry.
Muhamad Zul Asraf MOHD ZAMRI1, Ammar ADNAN11, Radin Zaid RADIN UMAR2, Siby SAMUEL3, Norhashimah MOHD SHAFFIAR1, Malek HAMID1, *
Page 26 – 33 | Vol. 3, No. 1 (2018) | Available online on 1 June 2018
Graphical displays are known to improve the process of obtaining information because it can be easily comprehended. It also can be recognized faster and more precisely compared to nongraphical (i.e. alphanumerical) displays. However, it is unknown if the graphical displays application in labeling systems can improve the human performance in searching tasks in general, more particularly, on reducing the completion time of searching tasks and minimizing the errors made during the laboratory searching task. The objectives of the study are: (i) to evaluate the effect of graphical displays on the completion time of searching tasks; and (ii) to evaluate the effect of graphical displays on the errors made during searching tasks. Thirty-two participants (M= 21.875 years old; SD = 1.453) were recruited for the study, and assigned evenly to either the Graphical or the NonGraphical group. Participants were instructed to search for a total of sixteen items in a laboratory, and the completion time and errors made by him or her were recorded. The findings show that: (i) in term of completion time, there was a significant difference in the performance for Graphical group (M = 743.59, SD = 103.57) and NonGraphical group (M = 985.26, SD = 345.50) conditions; t (16) =2.680, p =0.015; and (ii) in term of the errors made, there was a significant difference in the performance for Graphical group (M = 0.19, SD = 0.544) and NonGraphical group (M = 1.13, SD = 1.360) conditions; t (16) =2.560, p =0.019. The results show that graphical displays is the best labeling system for laboratory searching task for both dependent variables being evaluated. The results from this study provide additional information regarding the application of graphical displays on human performance in general, and more specifically, recommend a better and suitable display type of labeling system – which is, one of the attributes of 5S system – for searching tasks.
zkar Zahidi ISMAIL1, Muhamad Zul Asraf MOHD ZAMRI1, Ammar ADNAN1, Mohd Razif MAT HASAN2, Nor Khairusshima MUHAMAD KHAIRUSSALEH1, Malek HAMID1, *
Page 34 – 38 | Vol. 3, No. 1 (2018) | Available online on 1 June 2018
Headscarf (tudung in Malay Language) has become one of the Muslimah fashion. Nowadays, there are massive brands and designs of tudung are available in the market. However, most of the designs are dependent on designers’ artistic sensibility. Moreover, lack of proper consideration on user preferences may results in an unfit product that may minimize the potential profit. This study used Kansei evaluation to obtain user preferences on tudung in general, more specifically, on the design criteria of the tudung in Malaysian context. Twenty-five participants were involved in a semi-structured interview, and three designs of tudung were selected (namely Ariani, Naelofar, and Galeria), and ten Kansei words were obtained (trending, beautiful, quality fabric, non-transparent, cooling effect, comfortable, easy to wear, easy to shape, wrinkle free, and uncrowded design). These information were then converted into a Kansei Questionnaire, in which a respondent was asked to rate the three selected designs based on the ten Kansei words. 158 respondents were completed the questionnaire…
Muhamad Arif ABDILLAH1, Mohd Arif Hafizi ABD LATIF1, Ammar ADNAN1, Mohd Razif MAT HASAN2, ‘Atiah ABDULLAH SIDEK1, Malek HAMID1, *
Page 39 – 43 | Vol. 3, No. 1 (2018) | Available online on 1 June 2018
Moving towards Industry 4.0, the use of Universal Serial Bus (USB) charging cable is a need among the users of smartphones whether android, iPhone, or others. Currently, many third party manufacturers produce USB charging cable with their own brand to fulfil the demand. However, the lifetime, design, and function of USB charging cable somehow may not meet user expectations. In the competitive market, it is important to know what are the user preferences regarding the existing USB charging cable design in the market especially in Malaysia. The objective of this study is to investigate affective aspect of USB charging cable perceived by the users and how they can be relating to product specifications. A survey at 30 stores around Klang Valley was conducted to find information regarding the current USB charging product in market and three selected designs were chosen based on the popularity and suggested by the store personnel. Then the Kansei online survey was done, in which respond from 111 volunteers- 65 males and 46 females- age between 18 to 30 years old [mean = 23.33; SD =1.73] were collected using Google forms survey. The respondents were asked to rate the three-designs based on Kansei words given…