Digital Eye Strain Evaluation Among Video Gamers with and without Blue Light Monitor Filter
Nik Fakhri MANSOR1, Ammar ADNAN1, Radin Zaid RADIN UMAR2, Siby SAMUEL3, Malek HAMID1, *

1 Department of Manufacturing and Materials Engineering, Faculty of Engineering, International Islamic University Malaysia, Selangor, Malaysia

2 Faculty of Manufacturing Engineering, Universiti Teknikal Malaysia Melaka, Melaka, Malaysia

3 Department of Mechanical and Industrial Engineering, University of Massachusetts Amherst, MA, USA

* Corresponding Author: abdmalek@iium.edu.my

Page 41 – 44   |   Vol. 2, No. 2 (2017)   |    Available online on 1 September 2017

Abstract

E-sports or electronic sports have been attracting a lot of attentions especially younger audience with the promise of wealth just through playing video games. Staring into monitor screen regardless of devices for an extended amount of time will lead to Digital Eye Strain (DES) in general, more particularly visual fatigue. The study is to explore the effect of extended exposure of blue light wave while playing video games to gamers, focusing on DOTA players. This study will investigate visual fatigue with and without blue light monitor filter. From a total of 20 participants who were recruited, 10 participants performed the experiment with blue light monitor filter and the remaining without blue light monitor filter. Visual fatigue was measured by the perceived frequency of light observed by each participant using critical flicker frequency (CFF) before and after the experiment. Participants were also required to perform subjective evaluation (SE) by answering questionnaire on visual fatigue symptoms that they experienced after the experiment. SE was used to establish correlation between the reading obtained from CFF to determine visual fatigue. The result shown that With_Filter and Without_Filter scored a positive and negative average difference in CFF score respectively. Teary eye was discovered to be the most common symptom in With_Filter and Without_Filter group although Without_Filter group experienced more symptoms than With_Filter group such as red eyes, twitching eyelids, blurred near and distant vision, and pain in and around eyes.

Keywords

Critical flicker frequency, eye strain, visual fatigue, blue light, monitor filter, DOTA

Acknowledgement

This study was also supported by the Department of Manufacturing and Materials Engineering, International Islamic University Malaysia, Malaysia.

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Human Factors & Ergonomics Journal (HFEJ), eISSN: 2590-3705  is the official Journal of Human Factors and Ergonomics Society Malaysia.  The journal is published on a biannual basis. HFEJ aims to address current research in the field of Ergonomics in addition to the broad coverage of cognitive ergonomics, user experience, physical ergonomics and others such as transportation, industrial design and industrial engineering. HFEJ is a member of, and subscribes to the principles of the COPE (Committee on Publication Ethics), as such we only accept original work.